The Long and Short of It: I'm playing through every hero using decks suggested to me by other players. Here is who I'm covering today:
Spider-Man Leadership
Suggested By: SecretlyASummers
Created By: SecretlyASummers
Encounter: Klaw
Difficulty: Standard III + Expert I
I absolutely love Spider-Man, and I love his ability to protect his allies as they do what needs to be done. This deck is all about making Black Cat your sidekick and boosting her up with upgrades. I took it up against Klaw, and I lost my first game against him. I definitely didn't have a good grasp of how to open the game with this deck in solo, and things got out of hand quickly. The second game went much smoother, because I had a better idea of what kind of opening play line would let me keep the threat under control. Essentially, in a deck focused on a specific ally and with only one other ally, I had opted for clearing the starting minion and assuming my allies would show up when they show up. However, what I needed to do was get my allies going and get Spider Tracer on the minion. That made all the difference, and from the second turn forward I felt much more in control! As is somewhat par for the course with these so far, I think this would really take off in multiplayer, because the set up should be much faster and smoother!
Black Panther Protection
Suggested By: MegiDolaDyne
Created By: MegiDolaDyne
Encounter: Mysterio
Difficulty: Standard III + Expert I
Deck: War Has Changed
I played a lot of Black Panther early on with Marvel Champions, but he hasn't hit the table a whole lot for me. He always felt like he kind of got left behind compared to all the other Core Set heroes, because there were fewer new toys for him to play with. This deck proved me wrong. All the ping damage was fantastic. I was curious about Change of Fortune without any of the defense/attack events, but between all the ping damage and using Warpath to play Wakanda Forever in the villain phase, there were a lot of ways to trigger that card draw. It made a rich Black Panther feel even richer! I actually played this deck a bit before the new Black Panther hero pack announcement came out, so I was already jazzed to get Black Panther back to the table. Now with that announcement, I can guarantee he will be hitting the table a lot more often in the near future.
Rocket Raccoon Protection
Suggested By: CastleFrank47
Created By: CastleFrank47
Encounter: Unus
Difficulty: Standard III + Expert I
Deck: Come Get Murdered Bub
Rocket Raccoon is one of my favorite heroes in the game. He is also the hero I have played the most in the game. So I was already predisposed to like this deck. I love Come At Me Bub as a way to work around Rocket’s fragility. The healing and the tough were huge, and generally there was little to no impact on the minion coming out (though that’s partially due to this just being Unus). Since Rocket can store answers on the board for the minions and gets a benefit from overkilling them, you don’t mind pulling more up. Groot also worked great in concert with that, since you can use Groot as a minion blocker until you’re ready to finish them. Repurpose is always a favorite of mine with Rocket. You can have some absolutely absurd turns with damage dealing or thwarting!
The player side schemes often felt like a low priority, but some of that shakes out to my personal play style. I think they add consistency to getting out his big guns, so I definitely wouldn’t remove them. However, they do feel like they would be more impactful in multiplayer games. Great deck all around!
Captain America Justice
Suggested By: corbintm
Created By: corbintm
Encounter: Morlock Siege
Difficulty: Standard III + Expert I
Deck: Substitute Teacher
This was Captain America doing Captain America things. He’s a great chassis for supporting expensive allies, and you can really leverage that with Danger Room. I love builds that incentivize using your allies for their activations over defending with them, so I had a lot of fun with this. Between Cap’s readying ability and Husk’s ability, there were plenty of decisions on how to use resources, and no resource was wasted. This was a fun deck, and I think that it could handle the thwarting needs in a 2-3 player game even without thwart events.
Adam Warlock (sans 'Pool)
Suggested By: DanTheCrow!
Created By: DanTheCrow!
Encounter: Escape the Museum
Difficulty: Standard III + Expert I
This was a fun thematic build, so I decided to take it up against one of the Guardian of the Galaxies villains. I ran it against the Collector in Escape the Museum. As always, Adam Warlock has a lot of build, but I always forget how much card draw he has! I felt like I had some nice flexibility in getting what I needed to answer the problems on the table. He is such a great "toolbox" hero, that lets you find the exact answer you need. Galactic Artifacts definitely impacted how easy it was to get some big allies out like Martyr, but everything still felt very playable. I still think the double resources are worth inclusion, but the deck felt smooth throughout the scenario. As always, I enjoy my Adam Warlock plays, but always feel too lazy to physically build decks for him. This was a nice incentive to revisit him.
Conclusion
That's it for this week! I'm actually getting decently close to being done with my actual games, but I'm trying to keep these write-ups relatively short and spread out. I've been having fun with it though, so I'm considering opening it up to get more decks suggested. Maybe one for each hero in each aspect! We'll see how it all shakes out, but let me know if you'd like to see more of these decks featured!
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