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Writer's pictureAstrodar

Hero Refresher: Playing through Every Hero (Part 2)


The Long and Short of It: I'm playing through every hero using decks suggested to me by other players. Here is who I'm covering today:


 

Black Widow Justice


Suggested By: Zelron

Created By: VillainTheory

Encounter: Rhino

Difficulty: Standard III + Expert I


It’s been a while since I’ve played Black Widow, SHIELD Justice, or even Rhino! It was a blast revisiting all of these after so long. At one point not too long ago, Black Widow was a top three hero for me. This particular Black Widow deck is an oldie but a goodie, so I didn’t make any changes to update it. This was a fun game all around, and it reminded me how much control Black Widow has on games, especially in solo. I’m excited to see how she gets revitalized in the upcoming SHIELD wave, and I wouldn't be surprised to see her climbing back up my favorites rankings!


 

Venom Leadership


Suggested By: Andy N

Created By: Andy N

Encounter: Ebony Maw

Difficulty: Standard III + Expert I


This is the silliest deck I have played in a long time, and I absolutely love it. At times Leadership recursion can seem egregiously powerful, to the point that I largely don't play it. However, this was simple, unadulterated fun. Maria pops in and out of play, helping to keep threat managed, all while Venom sets up and deals damage. I really liked Clarity of Purpose here to double up on Venom’s natural “take damage for a resource” ability, and I definitely played fast and loose with how often I used it (Star-Lord players would be proud).


I lost my first game with the deck, thanks to a lovely Invocation chain from Ebony Maw, and my second game came down to the wire with 5 invocations out, a 3 HP Venom exhausted and unable to ready, and my Multigun dealing the final two damage after surviving a brutal villain phase. This is not only a deck I would play again, it’s going right into my favorites.


 

Gamora Aggression


Suggested By: krautbammer

Created By: krautbammer

Encounter: MaGog, Sinister Six

Difficulty: Standard III + Expert I


Despite my love of the Guardians, Gamora has always been my least favorite. I walked into this game not expecting a whole lot. Since I haven’t played her since the introduction of player side schemes, I was excited to see that was the focus of this deck. The randomizer paired me up against MaGog, which unfortunately is not a great match-up for this deck. With no status effects, I was essentially relying on using my basic defense and Crosscounter together or going to alter-ego to keep from taking damage. It was a race to the finish, but MaGog pulled out one extra attack that gave him the win. While it was a fun game, I never really had the space to play the player side schemes, so I wanted to give it another go. I considered attempting it on Standard difficulty to give it a bit more breathing room, but instead I decided to reroll into a new scenario. 


I ended up with Sinister Six, and I had a blast with this game. Here I had the space to play Lock and Load, which was then incredibly easy to clear with Gamora’s pings of threat removal. Once her sword was out, I really felt like I was everywhere at once. A little threat removed here, some big damage there, some ping damage all around… it was fantastic. Her sword always felt cumbersome to play before, but Lock and Load made it accessible. This definitely boosted my opinion of Gamora.


 


Shadowcat Leadership


Suggested By: ScarletRhodey

Created By: ScarletRhodey

Encounter: Hela + Enchantress + Fantasy

Difficulty: Standard III + Expert I, Standard III


This was suggested as a thematic fantasy romp through Hel, and it delivered! My first attempt I tried this on my usual Standard III + Expert I, but I lost to Hela’s oppressive scheming. Somehow I forgot how mean Enchantress can be. I scaled the difficulty back by dropping to Standard III, and it was still surprisingly tough! Between Enchantress’s Seduced and the White Queen, I had multiple times where I couldn’t attack or thwart due to being perma-confused and perma-stunned. Luckily my allies stepped in to help. I was particularly impressed with Black Knight who was kitted out with all sorts of upgrades. It nailed the fantasy theme, and I had a blast with the deck. I definitely want to find more thematic match-ups like this!


 

Magik Justice


Suggested By: Man-is-Obsolete

Created By: Man-is-Obsolete

Encounter: Brotherhood of Badoon

Difficulty: Standard III + Expert I


I really haven't played a ton of Magik yet, so I was interested to see how she ran in Justice. I was expecting a more classic "good-stuff" Justice build that utilized Magik's fantastic resource access. I was pleasantly surprised to find something completely different.


I had a lot of fun with this deck. While the ally count is low, you still feel like you have a lot going on with allies. Magik always makes for some interesting turns as you try to finagle things into place, though I admit that the Milano helped here by accelerating setup. I think the thing I enjoyed the most about the deck was how consistent and easy it was to set up the Wolfsbane card draw payoff. Then, between the massive threat management and extra card draw, flipping to alter-ego was breezy. This was a great deck that broke the monotony I’ve been feeling with the classic Justice builds. It's definitely worth a try!


 

That's it for this article! Sorry Protection fans, I didn't have anything this go around, but there are some fun builds coming up!

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