As I use terms in articles or come across them in the community, I will add them here. These are colloquially used terms and jargon. For rules terms, refer to the latest Rules Reference Guide.
build card / ramp card: a card that increases a hero's power, but isn't a card that the deck hinges on alone.
chump blocking: using an ally to block an enemy's attack
control: a strategy that relies on managing the board state and building their own board while ignoring the villain until they are ready to defeat the villain in a short burst
effective resources (ER): the full cost of playing a card, generally consisting of the card's cost and the card itself. For example, if you play Helicarrier using only cards in hand, the cost is 3, but you have 4 cards fewer. The effective resource of playing Helicarrier is 4.
hard mulligan: discarding all or most of your hand during your mulligan
keystone card: a singular card that is fundamental to a hero kit or strategy
precon: short for preconstructed deck, the deck with which the hero was originally packaged
recursion: this is a deck style where you focus on replaying or returning to play some particular card or card type, usually allies. For example, using Make the Call and Rapid Response in Leadership, you can recur Maria Hill to get multiple card draws in a round.
rush: a strategy that relies on ignoring everything it can in favor of defeating the villain as quickly as possible
tutor: a term carrying over from Magic the Gathering, it means to search for a specific card or card type
voltron: a deck type that focuses on boosting one or more allies by attaching multiple upgrades to them
Comments